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Here is the sketch of the mouse that we will build. This is not enough information to start working! Before you the design can be started in the computer, there is some thought into exactly what this drawing represents that should be documented in further sketches. Orthographic sketches and contour lines on perspective sketches are required to show what the form is really doing. |
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Before anything is started, the design limitations should be understood and documented.
What does this do? This is a computer mouse, it is held in the hand and moved around on a flat surface for many hours a day.
Who is this for? Humans use this mouse.
What stuff that already exists am I going to use? I will be using the existing printed circuit board with all of its components intact and button spring cut off from the buttons and some part of the base with the retaining ring and the printed circuit board bosses on it.
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With further sketches showing the form in greater detail, work can begin on thinking about what steps should be done to recreate this shape in the computer.
Always start from the overall form and slowly work your way down into the details.
Look for the simplest way to think about a shape first. The simpler the steps, the easier it will be to create and adjust the final result.
Always work in true scale and actual size around your existing limitations. Don't just start making a mouse and then later realize that it is 50 feet long, use dimensions even when you don't care what they are.
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Here is the plan for the overall form:
If simplified extremely, this mouse design is simply a block about 120mm by 80mm by 40mm (based on the size of the components and the humnan hand).
Adding a bit of detail; the perimeter is a series of arcs connected to form a triangle.
The last bit of overall detail is the curve on the top; looking at the design from the front or back it's high point is off to one side and looking it from the side it's high point is roughly in the center.
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